Hello everybody,
I’m pretty new in UE and I’m facing an issue with the Water Body Ocean, I masked a portion of the surface in the Boat like mask, to hide the water inside a defined are, but if I have the camera outside of the water loocking down, the meshes with translucence, when the water cover them, disappers.
Any suggestion on how to fix this?
And if someone can tell me even why I don’t see the thicknes of the glasses and their reflection on the table would be Awsome!!
Thanks a lot in advance.