I appear to be having some weird lighting interaction with my WaterBodyLake. The water reflects lights when bouncing off of other objects, but not if I shine a light directly at the water (demonstrated in video)
I’ve tried going through countless settings in my WaterBodyLake as well as lumen/ray tracing settings and have had no luck. Might anybody know of a possible solution to this?
(the fountain is a DMX fountain with lights pointing upwards. Same reflection issue also occurs with DMX light fixtures)