How do we control what the water blocks? I tried editing the collision settings on the water mesh actor but it doesn’t change anything? My character can’t go under unless I turn off generate collisions and then you lose post process and buoyancy.
Replied for visibility. I also cannot figure out how to set the collisions on any water body, I need to be able to overlap with bullets and not block them all at the water surface or underwater.
Of course I managed to get it working hours after posting this
I fixed it using C++ and ECC_GameTraceChannel on the LakeCollision component.
Let me know if you want an explanation.