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WaterBodyCollision settings

How do we control what the water blocks? I tried editing the collision settings on the water mesh actor but it doesn’t change anything? My character can’t go under unless I turn off generate collisions and then you lose post process and buoyancy.

Replied for visibility. I also cannot figure out how to set the collisions on any water body, I need to be able to overlap with bullets and not block them all at the water surface or underwater.

Of course I managed to get it working hours after posting this :slight_smile:

I fixed it using C++ and ECC_GameTraceChannel on the LakeCollision component.

Let me know if you want an explanation.