I’m using the waterbody plugin with its buoyancy component for a boat actor.
I want to add a script that if the boat is killed that it will sink.
The way I hoped it could be accomplished was by getting the buoyancy component, and dragging off a “set buoyancy coefficient” node that would modify said variable to a value low enough so that it sinks, like how a real ship simply loses its buoyancy.
However, it seems that this variable cannot be accessed through the event graph.
Is there a way that I can still get access to it?
Right now I have to make a very complex workaround which is prone to glitching, so I’d prefer not to take that route and simply alter the responsible variable instead.