Water surface height/underwater

Hi
in this:
?v=aJ1M0Ejd_ts
how could I get high waves like for a huge storm?
And how to add underwater?
Thanks

Take a look at tessellation :slight_smile: -> https://docs.unrealengine/latest/INT/Resources/ContentExamples/MaterialProperties/1_8/index.html
With a post process volume you can create a underwater effect

Tesselation yes but with that alone you cannot create big waves? The mesh needs to deform?

Yep, it’s possible just with tessellation -> you need water plane + a tessellation material (take a look at the water example in the marketplace) :slight_smile: