Hi there, I’m trying to make a water splash particle effect appear when a platform I have drops into the water. I was looking to do this without using plug-ins and wondered where in my blueprints are holding me back from achieving this. When using OnComponentBeginOverlap, I was able to get the sound to play which (please correct me if I’m wrong) should indicate the particle effect is playing. Event Hit however does not play the sound, which makes me think the particle effect doesn’t trigger this way either.
Here is my attempt: Imgur: The magic of the Internet
Thank you in advance.