After about 5 minutes of playing on a iPhone the water material I have created begins to skip frames very badly. It starts off nice and smooth though. The frame rate to the scene is averaging 30FPS though. So I am not sure what to look at to resolve this issue. Does anyone have any suggestions or help to offer?
Hi Wolfen, it’s probably precision issues (defaults to half); make sure you enable the Period on the Time node in the material editor so it runs at full precision.
This is a little difficult. I made most of the shader into functions to clean it up. The most used function is a custom panner and scaler using the absolute world position.
I hope I made the image large enough to read. I can’t get it on the site for some reason so here is a link.