Hello makers! I’ve was looking for a realistic water material. I’ve already see the water in the car game example and i’ve tried to understand how that water material work. I’ve create the same material (exept for the foam) and in the propretis i’ve chande the blend mode from opaque to traslucent and then i spotted 3 differences: the metallic and roughnes option seems to not work no more, the options opacity and refraction are now enable and the material is completly screwed up (ni my case is a dark blue sheet without distortion and reflection). Is that possible to have the same water effect in the car example with trasparent effect?
Check epics documentation on translucent materials.
ehmm… very helpfully (se sei italiano ti rispondo “grazie al cazzo”)