Why, starting with version 5.4 (5.5, 5.6), does the built-in Water plugin crash or work incorrectly when Forward Rendering is enabled? In particular, in the VR mode.
Even in Deffered Rendering Water plugin looks fine in editor, but not visible in VR.
In 5.3.2 Water plugin works correctly in VR with Forward Rendering.
Why can’t you fix it for over a year?
Guys I think I have a solution to the problem. So I have the same issue with water not rendering in Forward Render. Now I havent tried it in VR but you can try this.
I have been experimenting with different settings and came to the conclusion that the default water material used for the ocean doesn’t work with forward rendering. I tried different materials and found that Unreal Engine has a water material that just works.
The way to change the default material for ocean water or any water body is to change the parent in Water_Material_Inst or the corresponding material instance (the highlighted material instance shown below is for ocean only). You can always make duplicates of this material and use it for other water bodies.