Water plugin with World Partition and HLODS

Hello everybody, I’m new in unreal engine 5 and trying to create a landscape with Water plugin, using the water ocean body, however, when the partition isn’t loaded, when i’m not in the range , the ocean doesn’t show up, even the Hlods isn’t visible, the extents of the ocean around is visible.
My landscape is 4033x4033 with 1024 components.

Here is an example, in editor we can see the ocean over the beach:

When i play in the view port, the ocean isn’t visible, at least should have some hlods like the landscape?:

May be you guys could help me? What am i doing wrong or what i should do to fix that?

Thanks in advance.

I believe i understand how the plugin works, to water being draw even with the lods, we should use correct area and splines inside waterbody, the water that show there is the waterFar mesh rendered outside water body.