I try to make random generation of islands with using UE Water plugin. It goes OK until I try to load another level in the current world by Load level instance. Ocean affects only on existing landscape in this world. On the loaded level there is no effect, along the coastline there are big waves like in the middle of the ocean mesh. Should I try rebuild water body mesh by console command or maybe try another tool for making generate my roguelite world in runtime?
I use water plugin cause there is a cool tip with fluid sim and performance, so I’m not ready to leave the plugin.