If I modify absortion for the lake material it does work, but has no effect when I do the same with the river body, any idea why?
Found out that it doesn’t matter what material I can set in WATER MATERIAL, it still uses the predefined one, if I clear the material there it stops rendering as expected, so that tells me I’m modifying the right one, right?
If I modify directly the material that is part of the engine then it works, I guess the material path is hardcoded.
Any fix?