This is a noob question with probably a very simple solution but I’m trying for at least a day to adress it and still haven’t found a solution.I’m trying to recreate the scene from bible when moses splits the sea and I’m using the default water material on a geometry cache mesh.Now the issue is where the water meets the bottom of the sea the color gets lighter.In normal conditions that would be great but I want it to stay the same,maybe even a bit darker so it gets more grounded into the terrain.I’ve tried to tweak all the parameters in the material instance and couldn’t solve it.
