Water material looks different in Editor and built application

Hi,
I’m building an application and was using the “WaterBodyCustom” for creating a big water plane.
I changed the material instance a bit to better suit the style needed for the application. It looks fine in the editor, but when I run the build it looks like the original material without the changes.
I tried moving the instanced material from the engine content folder to my project folder, but the problems remain.
Any help/ideas would be greatly appreciated.

Water as it appears in the editor

Water as it appears in the build

Hello,

I bump into this problem in UE 5.7. It seems that the water material isn’t refreshed in editor, and the build version is the expected color.

If I reload my level (just double-click it in content browser), the water will turn into the build look. This is consistent with PIE and Movie Render Queue.