Water is not exported

Hello everyone, I am using Unreal Engine 5.2, I created a map with a river, but when I import the map after exporting it, the river does not come back. So ‘‘Water’’ is not exported.
Even though I exported all types of Glb, GLTF, FBX, 3DOBJECT, Water is not exported. If anyone knows the solution and can help, I would be very happy, thank you.

Hey there @karamannserhatt! Welcome to the community! Are you using the Water plugin for these rivers? As I believe the water plugin’s water can’t be exported cleanly to other formats.

If you are trying to move the water from one project to another, have you tried migrating it? (you copy and paste the water to a new level and then migrate that level then copy and paste the water back in to any other level you’ve made)

You could also possibly convert it to a static mesh and then export it if you’re okay with no longer being able to edit it

Thank you for your comment sir, I export my projects and show them to my customers, is there any way to do this? Rendering doesn’t work for me, I need to export.

Thank you for your comment, sir, but I do not want to migrate to another project, I just want to export.I turn the Water Body into a static mesh, but a plain white path appears. I add the HLODWATER (material Instance) element to the Element section and the water appearance appears, but when I export and import again, it appears as a plain white path, thank you.

Instead of adding the material to the instance of your waterMesh in the level, open the new waterMesh by double clicking from the content browser and set the material there

Sorry but it doesn’t work sir.