Hi! I’m working on an environment piece in Unreal 5 for practice, and I’m running into an issue with my water. I’ve added a simple water foam effect I found to my ocean plane, which is some distance away from the main focus of the environment. The problem is that the foam is abruptly cut off at a pretty short distance. I’d like to at least be able to extend it as far as my background landscape goes.
I’m still pretty new to the intricacies of Unreal and I don’t really know where to even begin investigating what’s causing this. Anyone got any ideas to fix it, or a better alternative method to achieve the same result?
How far away is that? BTW, I tried it also with your code and it works ok, its just that if you want to make a foam ‘mask’ then you’ll need it from 0-1.
Framerate is still smooth, and it’s not the goal of this project anyway. I’m only doing this for my portfolio so the end result will be a bunch of still images, though I’m still keeping performance in mind a little bit