I think the easiest way would be to either use a water/waterfall plane + a material which simulates the movement of the water (like the one which you can find in UDK) or a particle system like in the effect demo ![]()
I think the easiest way would be to either use a water/waterfall plane + a material which simulates the movement of the water (like the one which you can find in UDK) or a particle system like in the effect demo ![]()