Hello,
I got a question about the UE4.26 water plugin.
When I place an WaterBodyOcean actor into my level, the waves have a weird glitch.
It’s like the mesh is breaking and segments are overlapping each other, like my image below.
This image is made in UE5 early acces, but I have the exact same problem in UE4.26.
I have not changed any parameter. This is the result out of the box.
The only 2 solutions I have found are to set the steepness of the waves to 0 or the tesselation of the waves to something below 4, which both are no real solutions ofcourse.
I haven’t seen this glitch appear anywhere else on other people’s videos about this new water system.
Does someone knows why it happens, and how to solve it?