Water Body problems

Hey everyone! I’ve recently started messing around with all things UE4 and I have a few questions relating to the water system. I am currently using a custom water body.

How would I go about changing the color and appearance of the water material? What parameters should I mess with and where can I find them?

I have also been looking into the FarDistance option that there is and I can’t quite seem to understand how to make it work, as when I have a water mesh actor in my scene and adjust the FarDistance option, nothing seems to happen?

Besides the FarDistance parameters, there are also the post processing options that I can’t quite seem to change… How would I go about adding an underwater effect to a custom water body?

Finally, when activating the Gerstner waves I get this weird result that I’m not too sure how to fix…

Thank you so much in advance to anyone that ends up being able to give me some tips!

Quick update on the FarDistance issue (and possibly the solution to some of my other questions too) I ended up attaching all my water bodies to a Water Mesh Actor…

Screenshot_2

… and then adjusted the size of that same Water Mesh Actor to cover the area I needed it to cover!

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