Hello, I’ve been trying to get the “actorbeginoverlap” event on the water body ocean to work for 2 days but no matter how I configure the collision settings it just doesn’t seem to work I’ve even tried making a new project to see if it would work in the but no dice, if anyone has any idea what is happening it would be appreciated as in the tutorial I’m following the guy literally did not have to change any of his settings in order to get this to work. what’s also weird is that the player is able to detect the collision, I asked the player to print a string objects name it’s colliding with and this is what it spat out:
Hey there @MrTNT16! Welcome back to the community! There’s sometimes a bug that the automatic WaterBodyCollision
channel isn’t setup appropriately. Are there any warnings about that when the engine launches? Here’s a thread related to the issue: