I would like to ask the community if it’s possible to create Watchdogs style headlights in Unreal 4. Here’s an image to show what I would like to achieve:
As you can see, the glare around headlights is getting bigger in the distance (they used this very successfully to create fake volumetric lighting), it becomes smaller the closer you get.
I’ve tried using the plane with CameraDepthFade and DepthFade nodes and it works well to drive the size and intersection smoothness of the glare, but the major issue is the side/top view, as you can clearly see the edge of the plane. Also in the image you see that once you pass certain angle, the glare fades out smoothly.
I took an example of headlights, but in fact they use it for any bright light source (traffic lights, streetlamps etc.)
So, does anyone have an idea on how to recreate this effect?
Would greatly appreciate any input. Thanks!