I have an issue with drastically different lighting in editor mode, in in-editor gamemode and in VR play mode. All that started after I moved MotionControllerPawn and that completely screwed this scene.
I tried different things, like changing exposure, turning automatic exposure on and off, rebuild lighting, reflections, and all of the postprocessing volumes in my scene.
What I noticed, that maybe it somehow depends on overall quality settings because on very low setting my viewport starts to look kinda same like in VR. But I can’t understand why it happened when all was good before, and I literally just moved one actor in the scene. And of course, most importantly, how to change it back?
I use Vive if it helps to solve the problem.