How can I get the same material output as the texture color?
Right now it’s becomes a little washed out
I’m using a 8-bit/channel texture in sRGB plugged into a emissive material using sampler type “Color”
How can I get the same material output as the texture color?
Right now it’s becomes a little washed out
I’m using a 8-bit/channel texture in sRGB plugged into a emissive material using sampler type “Color”
Hi Hallonsaft,
If you type ShowFlag.Tonemapper 0
into the console, do you get better results?
I also found this.
Please let us know your results.
That helped!
Setting ShowFlag.Tonemapper 0 in the console made the material output more smilar to the actual texture and removed the washed out look
Thanks!
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