Washed out emissive material

How can I get the same material output as the texture color?
Right now it’s becomes a little washed out

I’m using a 8-bit/channel texture in sRGB plugged into a emissive material using sampler type “Color”

Hi Hallonsaft,

If you type ShowFlag.Tonemapper 0 into the console, do you get better results?

I also found this.

Please let us know your results.

That helped!

Setting ShowFlag.Tonemapper 0 in the console made the material output more smilar to the actual texture and removed the washed out look

Thanks!

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