Update: 10-17-2016
**Update: A little bit of this, a little bit of that.
Welcome, to another weekly dev blog post of our little paper2d game. We got a couple small updates for today from the programming and design sides, as well as the final rough attack combo direction for Wasabi.**
Programming: (@demoneyejin) was able to get a break from schoolwork and work work to tackle the Wasabi attack refactoring. During this refactor, he is creating the system that will allow us to string combo animations fluidly, and in different directions.
Design: This week, I decided to try out something a little different with the way we are approaching level design. Being unhappy with earlier processes, we have come up with a way to begin tackling level flows, and then building maps from these flows. Here is an example of what we are trying out. Heavily influenced by a series on youtube called “Boss Keys” which explores dungeon design in Legend of Zelda games.
Art: Lastly, we have the final direction slash combo for Wasabi’s bread and butter attack. We have already begun importing these into the engine and with the refactoring, we should be bringing this to life and testing it.
http://i465.photobucket.com/albums/rr16/pedwar2/Up%20Katana%20Combo_zpsrhyxpgmd.gif
**Thanks again for sticking with us! We greatly appreciate the support.
Cheers~**