Wasabi Horizon

Update 05-28-2016

**Update: Boss Mechanics, Wasabi Dodge and new Pause Menu

Hey! We are getting very close to finishing up the Boss encounter, mechanics wise. Today we see an example of Zappa’s floor line charge patterns, a small materials graphic for Wasabi’s dodge, and a new WIP pause menu. **

The line charge attack can be made to fit any pattern on the grid. The way it is set up, only one line can come out at a time, but they can be made to come out very fast, sometimes even giving the illusion that the are coming out at the same time. We are using this to give the Zappa’s flow of combat some spice. Zappa will cast this attack periodically during the different phases of combat. We are currently working on making many different patterns for the fight.

http://i465.photobucket.com/albums/rr16/pedwar2/repeatedPattern_zpsiql9rl44.gif

As for Wasabi. She is going to be dodging a lot in the game. We haven’t gotten a dash animation or frames yet, but we have starting playing around with different material settings to give the dash a solid indicator. This is what we’ve made so far.

http://i465.photobucket.com/albums/rr16/pedwar2/forBryant_zpselvvz2he.gif

A small update to our pause menu to better represent the new aesthetics of the UI.

http://i465.photobucket.com/albums/rr16/pedwar2/Pause%20Mock%20New_zpsqvtlef7b.png

Once again, thank you to checking out our progress. If you have an questions or comments, feel free to drop us a line. 'Til next time!