Hello.
As I understand, prior to version 4.21 Unreal had the ability to package games targeting OpenGL3 RHI (and others).
But I recently downloaded the 4.22 version of the engine and the extra RHI options disappeared. I also tried to edit the config files in the build folder of my project (specifically, I tried to change the targeted GLSL to version 150 instead of 430) but my changes seem to be ignored. Curiously, the docs state that in the version 4.21 the OpenGL3 RHI option stopped being the default, but still could be enabled manually.
So, my question is: was the ability to target OpenGL3 removed in the current version of the engine? If it wasn’t, how do I enable it?
Thanks.