Warrior's Pilgrimage Project

Fantastic demo, really inspiring. Character is amazing, I’m delving deeper into character creation stuff and this really gave me boost to up my effort :d

Environments are equally great, really great direction and overall quality from composition to lighting to texturing and modeling. Saw some things that needed extra polish (like some meshes having gaps, landscape splines not alligning perfectly with the landscape etc) but those are pretty minor.

And kinda offtopic, but that ghosting was bothering me too. Is there any way to solve it? As far as I can tell it’s mostly because of temporal AA but I personally haven’t found a way not to have ghosting with TAA and its too good not to use it. But on the other hand say Unreal Tournament seems to have pretty much zero ghosting while still using TAA, are there some options or something to tweak that?