I almost got a lump-sum of 20,000$ USD, but then didn’t – I won’t go into specifics. Had I gotten that money, then I would’ve paid people to make my game for me.
I may not know anything about programming or game production, and I don’t use fancy services like Discord or Skype, but I sure as hell know how to design a game unlike any of these Indie developers and triple-A game developers, where all their stuff’s the same. Sure, the example given may not be a perfectly-designed game, but I can do way better, and I can make better-looking graphs, too. I for one, want ugly gargoyles holding onto the spinning wheels and making silly faces.
The game is not as complex as I would like, and it needs more complexity, as I like complicated and abstract-minded games.
The graph doesn’t tell everything about the game. Armor and weapons would be damageable, and new items would have to be gotten eventually, by some means.
The game’s name is “WARPATH” because the whole point of the game is adventuring throughout the world, collecting gear, and battling players. There would be safe-havens where you can’t get spawn-killed. The game’s map – or continent – would be divided into sections, each section increasing 1 stat by 1 point, as in this game, time and place are very important. I also figure I could add more wheels, or increase stats’ cap, in order to increase the game’s complexity, but if I increased stats’ cap, there would be too many unknowns.
The one problem with this game, is that the “HP” stat, and the “Size” stat, are redundant. However not completely so, because larger players wouldn’t be able to fit into smaller places, and I figure I can remedy the redundancy by making the size stat reduce another stat.