But, but, but… you’re gonna get exposure! Did you enquire whether the local grocery store accepts Doge Coins and Internet Exposure Tokens?
Original thread:
@anonymous_user_3aa98485 My advice to you, take it or leave it:
- rethink the attitude towards people, you’re alienating them
- folks will go extra miles to help you, for free, out of kindness of their heart, out of boredom, out of whatever reason they deem sensible. That first bullet point, though…
- what are you offering apart from the idea? ideas are worthless without the means to execute them - that’s unless you’re willing to sink 100k+ into it and it’s not your first rodeo to boot
- do read up on GDD creation, your slide is not even a pitch
It’s nowhere nearly what you can get away with in a game design document these days. How does it compare to the GDDs of games whose design you berate?
I believe that in one of your threads it was mentioned the game already exists but in another engine; that you made it, that it is playable, was tested (in multiplayer?) and, most importantly, was fun!
Now, this is massive and very impressive all of a sudden. I’d lead with that. If it’s a matter of translating an existing product into another engine, it will be an order of magnitude easier to attract attention.
Can we see the game? Is there a YT vid?
edit: you said Tabletop game, my bad. Still, I’d be chuffed having a solid, proven base and turning it digital. Gloomhaven managed to pull it off, recently. The board game is fantastically well designed (if you like taking it slow and methodical) and the digital version reflects it well!