Warning that Virtual texture streaming is off even though it is enabled on the texture asset?!

Hi,

I am getting a warning that virtual texture streaming is off on a texture asset even though it is enabled? This warning is new to me in 5.6. Has anyone come across this before?

LogTexture: Warning: xxxxxx has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.

Virtual Texture support is enabled in the project settings.
Toggling the texture asset to regular texture and back to virtual had no effect. Re-importing nor fresh importing had any effect in clearing this warning.

Am I missing a new settings toggle somewhere?

Any suggestions as to what may be going on and what to do are welcome.

thank you
Marcel

Well, I don’t have a solution but I’m having the same issue. Any answers?

I also tried using python cmd with this script to try and force it to check/toggle the VT flag on the texture and force the streaming, but to no avail:

import unreal

# Corrected asset path
texture_path = "/Game/Art/TextureName"

# Load the texture asset
texture = unreal.EditorAssetLibrary.load_asset(texture_path)

# Force-enable virtual texture streaming
texture.set_editor_property("virtual_texture_streaming", True)

# Save the asset
unreal.EditorAssetLibrary.save_asset(texture_path)

Hi, has anyone found a way to solve this problem? In older versions, everything works without any issues.

noticing this issue in 5.6 as well

I think it’s a bug in this version, because when I import the textures and apply the material, everything looks fine in the viewport . I just don’t know if there will be any problems during rendering.

same here

I am getting this also in 5.6

Same problem in 5.6. I haven’t tried in 5.7 yet. Any answer?

bumping this post

This is answered in

Hi,

wow, nice find! Thank you very much.
Can confirm that this cleared the warnings in ue5.6 for me.

Thank you again:)

-m

Confirmed. It works for me too. Thank you very much Monishweloadin