Warning that Virtual texture streaming is off even though it is enabled on the texture asset?!

Hi,

I am getting a warning that virtual texture streaming is off on a texture asset even though it is enabled? This warning is new to me in 5.6. Has anyone come across this before?

LogTexture: Warning: xxxxxx has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.

Virtual Texture support is enabled in the project settings.
Toggling the texture asset to regular texture and back to virtual had no effect. Re-importing nor fresh importing had any effect in clearing this warning.

Am I missing a new settings toggle somewhere?

Any suggestions as to what may be going on and what to do are welcome.

thank you
Marcel

Well, I don’t have a solution but I’m having the same issue. Any answers?

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I also tried using python cmd with this script to try and force it to check/toggle the VT flag on the texture and force the streaming, but to no avail:

import unreal

# Corrected asset path
texture_path = "/Game/Art/TextureName"

# Load the texture asset
texture = unreal.EditorAssetLibrary.load_asset(texture_path)

# Force-enable virtual texture streaming
texture.set_editor_property("virtual_texture_streaming", True)

# Save the asset
unreal.EditorAssetLibrary.save_asset(texture_path)

Hi, has anyone found a way to solve this problem? In older versions, everything works without any issues.

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noticing this issue in 5.6 as well

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I think it’s a bug in this version, because when I import the textures and apply the material, everything looks fine in the viewport . I just don’t know if there will be any problems during rendering.

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same here