I am getting a warning that virtual texture streaming is off on a texture asset even though it is enabled? This warning is new to me in 5.6. Has anyone come across this before?
LogTexture: Warning: xxxxxx has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
Virtual Texture support is enabled in the project settings.
Toggling the texture asset to regular texture and back to virtual had no effect. Re-importing nor fresh importing had any effect in clearing this warning.
Am I missing a new settings toggle somewhere?
Any suggestions as to what may be going on and what to do are welcome.
I also tried using python cmd with this script to try and force it to check/toggle the VT flag on the texture and force the streaming, but to no avail:
import unreal
# Corrected asset path
texture_path = "/Game/Art/TextureName"
# Load the texture asset
texture = unreal.EditorAssetLibrary.load_asset(texture_path)
# Force-enable virtual texture streaming
texture.set_editor_property("virtual_texture_streaming", True)
# Save the asset
unreal.EditorAssetLibrary.save_asset(texture_path)
I think it’s a bug in this version, because when I import the textures and apply the material, everything looks fine in the viewport . I just don’t know if there will be any problems during rendering.