I am currently trying to prototype a basic lobby for a educational project.
I wish to spawn my players when they connect to server in the same location in my game lobby.
When the first player connects its spawned in the correct location:
The panels infront of the player is my attempt to create a HUD that will work in VR, so I will draw server MOTD in the left one and player list in the right… nvm thats not a big deal… This is why i wish to spawn them in the same place
However all subsequent players that connect to the server are spawned in other locations.
Like this:
I have a LobbyGameMode, and a LobbyController
In my LobbyGameMode I have set the PlayerControllerClass to my LobbyController
And I have set DefaultPawnClass to SpectatorPawn
I have tried everything I could think of, creating my own lobbypawn without a collions volume etc to maybe force it to not detect that its spawning “inside” another actor.
I am aware that I might be going at this in a somewhat unorthodox way. But I would be glad to know If its even possible to spawn players at the same place when they join the lobby.