Walls not white with white material added to them

Hello, I have applied a white material to my walls in the scene, but when rendering and playing the scene they are coming out grey. Why is this? I’m trying to get a pure white room.
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There’s always going to be some shadows, because that’s the way the engine is designed.

If you want to hardly be able to tell if there are walls there, then use a very slightly emissive material, and less lights.

Your exposure isn’t set correctly. If you’re using auto exposure then this is a common problem with it (especially in scenes with a lot of snow), as auto-exposure targets middle grey. The solution is to adjust the compensation. If you’re using a manual exposure then well… you picked the wrong value.