My walls (static meshes), initially white, have a very strange rendering after having built the light. I set the lighting resolution to 128. How to solve this?
Hi!
Looks like bad uv mapping for the lightmap…
Could you show the lightmap uvs for those meshes please?
Hi! Indeed, I just found out that was the bad choice of index lighting UV that caused this. I changed from index 0 to index 1. But, seriously, why does the index 0 exist ?
