Walls and ceiling "spark" as I move through the level

This was my camera settings, I didn’t use the Post Processing on it because I didn’t want ot have any problems. I set the value to 1.0 then 0.0, but I’m still having this sparking issue

69373-capture.png

But when I switched to the Unreal basic blue character, the spark wasn’t as visible. Could it be related to the speed of character. I set mine a little higher.