I’m trying to set up a walljump mechanic for a first person game. However, I need the boost from the walljump to depend on both the wall’s normal and the player’s incoming velocity.
I can’t seem to find a setup that allows me to use both. If I set everything up using an Event Hit, the velocity is overwritten. If I use an Event Overlap or Sphere Trace, I can’t find a way to get the normal.
Is there a simple/common way of doing this that I’m missing?