Okay, so first of all, i’m kinda new to using UE4 so i’m following some tutorials on the web, and since im finally able to import my Revit models in a decent way to UE4 i seem to have 1 problem, when you walk in the same direction as a wall, this wall seems to split itselfs and gives one of the haves an offset or something. i’ve attached a picture to give you guys an impresion:
i’ve found out that the problem seems to be in the glass texture, because every other material works perfectly fine at this place ( see screenshot below), i can’t add the mesh because the file size is over 7MB, and he wont accept an FBX file…