Hi everyone,
I was looking at the third person template project and I wanted to make the character accelerate to running using the gamepad instead of any kind of left stick input causing the character to immediately run. I found the “MaxAcceleration” property of the CharacterMovement component and this almost achieved what I was looking for, but a slight left stick movement will only add up the accelerations (from the AddMovementInput BP node) until the maximum speed is reached (configured on the component as well.)
I’m wondering if there is a way to somehow have the character have a dynamic maximum speed based on the gamepad stick, or something like that, to achieve a walking effect when the gamepad left stick is slightly tilted, and a running effect when the gamepad left stick is fully tilted.
Thanks!
-Phil