Walk Speed Is Scaled significantly smaller when pitch input is at extreme ends

I’m trying to recreate my project in c++, and have been testing my current project. When testing my camera, I came across a very annoying bug that causes the player to essentially slow down when they look down or up too much. Here are my settings:

Class Defaults
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Camera
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Character Movement
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Edit:
Just tested it in UE4.26, and these exact same settings produce the outcome I want. I think this may be an engine bug with UE5.0.3

In case anyone else comes here looking for an answer, I managed to fix the issue. I just copied the third person character move forward logic and it worked. I hope it does for anyone else looking here :slight_smile:

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