I’m trying to recreate my project in c++, and have been testing my current project. When testing my camera, I came across a very annoying bug that causes the player to essentially slow down when they look down or up too much. Here are my settings:
Class Defaults
Camera
Character Movement
Edit:
Just tested it in UE4.26, and these exact same settings produce the outcome I want. I think this may be an engine bug with UE5.0.3