I’m making a horror game where the player will need to run from something, and teleportation completely kills the feeling I’m going for. I’ve seen some games that use a walk-in-place/arm swing style of locomotion. Does anyone know how I’d go about implementing this with blueprints? (Something like the video here.)
For the Walk-in-place you can do something like this:
Find the forward vector of the hand, and then give it a value for speed or velocity and set it to your pawn.
hope it helps.
have you seen this awesome tutorial here?
cheers!
andtheand