Hey helpful people,
i tried weeks to overcome this obstacle, but i can not find a solution by myself.
I want my spawning AI to move from the Gridcell middle to the next one till they reach their destination. It is a TowerDefence Game and it would makes it look a lot better + the Towers can attack them equaly. For now they just search the best and quickest way to the target (take a look at the Screenshot) via NavMesh and a simple AI move to Node. Maybe i can implement specific Rules to the NavMesh? I already tried to reduce the moving cost of the middle part via tiny collision Box and a NavModifier, but this wont work (so far).
I am thankful for any ideas, blueprint screenshot or though you guys might have on that topic.