Hello everyone!
Just started learning the UE. It seems to be able grab objects need to be set actor WakeRigidBody. I have plenty explanation how do it by blueprints and none for C++.
So, in UPrimitiveComponent located function WakeRigidBody, but I cannot figure out how to used. Most important what is bone name? If somebody has any information will be happy. Or just hint to which way to think
Thank you!