Try disabling async groom binding compilation. It’s in the editor preferences, or search for bEnableAsyncGroomBindingCompilation.
I’m pretty sure there’s a deadlock between the async groom bindings and the async skinned asset compilation systems, and it’s been around since 5.4. Hopefully making one of them not async works around it. But the issue is very sporadic for me so it’s hard to know if this helps yet.
Note, setting one of the AsyncXCompilation cvars to 2 will pause the system, and then setting it back to 1 resumes it. But I think once you’ve actually hit the deadlock it’s not going to help.