[SOLVED] Waiting for skinned asset to be ready in Groom binding never ends

When i right click on a groom and create a new binding or i change the skeletal meshes in a groom binding, Unreal shows a loading bar that suddently disappears and just then a loading bar saying “Waiting for skinned assets to be ready” and it gets stuck. Any help?


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I’m dealing with a similar problem at the moment. I am not familiar with Groom, but do morph targets have anything to do with it? In my case, disabling Morph Targets on my skeleton during import prevents the hang, but it’s not a proper solution in my case.

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Did you ever find a solution for this? I’m having this same problem and it’s driving me crazy

nope not even in ue 5.4.3
I also noticed that City Sample Crowds is only available in 5.3 not 5.4

I hope this helps:

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Not all heroes wear capes!

Thanks Editor.AsyncSkinnedAssetCompilation 2 in the console before pressing play fixed the issue in

unreal 5.4 in City Sample project!

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(post deleted by author)

worked wonderfully. thanks!