Hey! I’ve been wondering for some time now, is there a nice/decent way to listen for a separate input, other than the original Spec Activation Key (if I got that name right), in a Gameplay Ability, in a manner that’s replicated to the server?
The issue I’m having is building a Combo system: the current system I did, uses the same GA for the Light and Finisher attacks, just separating through LMB or RMB events that are sent via Event Tags, the issue in this one is that it isn’t properly replicated to the server when on remote client (or maybe I didn’t get the setup right?), but it does work if I’m on the Server or Single Player.
Either way, I also tested Narxim’s GAS Example way of listening to the Enhanced Input Component, but it didn’t seem to work on a networked environment either.
I’m sure there’s lots of ways to achieve this, but I’m having trouble on deciding which is the less messier and ‘tidier’ way of doing this.