It’s been a while since I’ve used VXGI but from what I recall:
-Use the VXGI anchor thingy where you have the focus of your scene (so it doesn’t voxelize your scene based on closest to camera)
-Tracing Sparsity 4 is a bit low. 2 is default iirc
-Don’t use overboost on your indirect lighting intensity. Leave it at 1
-Make sure you don’t have HBAO or SSAO on when tweaking your VXGI AO (tweak VXGI first, then add SSAO later to complement)
-Tracing step 0.5 is default but 0.1 gives optimal results (and will completely destroy what fps you had left as a nice bonus)
-Play with Opacity Correction slider and offset sliders (the first has a major impact on your AO)
-Enable VXGI specular
-Use proper materials
Note: With emissive surfaces and VXGI just about anything goes.
If you want accurate lighting I highly recommend swapping anything big with an emissive surface for a proper light.