thanks to the help of the some great people i have managed to run vxgi light system.
i´d like to ask what are the current limitations. specifically:
can i get the fog to actually scatter light ? exponentialheightfog scattering settings do not change a thing in a vxgi setup.
i understand this may be very expensive and complex so if its impossible, any chance of a viable workaround?
do emissive materials bounce light aswell? if not, is there some other way of setting up area lights or getting very soft shadows.
actually stunned of UE capabilities, just trying to figure out the general limits so any info is appreciated.
i already read a bunch of threads on vxgi but its difficult to ascertain what state of matter is.