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VXGI and VR - Rendering issues

Hi all,

I’ve recently build a 4.15 VXGI branch and I’m testing the Realistic Rendering scene…everything looks pretty good and the framerate looks steady, so I tried to use the Vive to see the results.

Looks like that the right eye has a dark rendering, while the left eye has a overexposed rendering, so seeing everything thru the Vive itself is pretty bad.

Anyone else has this issue? do I need to merge VXGI with some other branches in order to have VR rendering working as expected?