First: i’m building for windows, with vulkan sm5 rhi, i got two gtx 1080 and core i7, using unreal engine 4.22.3
I am working on some application with a lot of high poly meshes,
i notticed that vulkan increased performance on those meshes, on a sample project with only the meshes.
So i tried to build our actual real project using vulkan, and the application crash with “Out of device memory”
A build with dx11 does not crash.
Any tips?
I saw that the release notes from version 4.24 talks a lot about vulkan/oculus and memory, is it possible that the new version of the engine fix it?