Vulkan - Windows - Game crash when viewing the meshes..

First: i’m building for windows, with vulkan sm5 rhi, i got two gtx 1080 and core i7, using unreal engine 4.22.3

I am working on some application with a lot of high poly meshes,
i notticed that vulkan increased performance on those meshes, on a sample project with only the meshes.

So i tried to build our actual real project using vulkan, and the application crash with “Out of device memory”

A build with dx11 does not crash.

Any tips?

I saw that the release notes from version 4.24 talks a lot about vulkan/oculus and memory, is it possible that the new version of the engine fix it?