Anyone using Vulkan in 5.6?
What are the disadvantages if any?
Is it at feature parity with DX12 when it comes to Nanite and Lumen?
I seem to have an issue getting Mesh Distance fields working with DX12.
Going to try Vulkan
Anyone using Vulkan in 5.6?
What are the disadvantages if any?
Is it at feature parity with DX12 when it comes to Nanite and Lumen?
I seem to have an issue getting Mesh Distance fields working with DX12.
Going to try Vulkan
What is your use case with Vulkan?