Vulkan implementation in Ue4/Ue5 is wrong

UE currently expected zeroed vram, but it’s not a case by Vulkan specs. Mesa drivers even add a workaround for this https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26188
I believe UE4/5 Vulkan render should be fixed to avoid glitches or extra hacks from drivers developers.